Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
The DOTS project used for the presentation Converting Your Game to DOTS
A library of Shaders created using Unity's Shader Graph.
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
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